Called Shot

Player decides the target he’s aiming for:

Hit Location Primary Effect Secondary Effect
Target +6 steps to Effect for each die Target makes a Toughness Test against 5 per die (cumulative); if failed, target is Stunned for 1 round
Head +5 steps to Effect for each die Target makes a Toughness Test against 5 per die (cumulative); if failed the target is partially dazzled (-1 step to action tests)
Torso +1 step to Effect for each die Target makes a Toughness Test against 5 per die (cumulative); if failed the target is partially dazzled (-1 step to action tests)
Left Arm +4 steps to Effect for each die Target makes a Strength Test against 5 per die (cumulative); if failed, the target drops anything it had in his left hand.
Right Arm +4 steps to Effect for each die Target makes a Strength Test against 5 per die (cumulative); if failed, the target drops anything it had in his right hand.
Left Leg +2 steps to Effect for each die Target makes a Wound Balance Test against 5 per die (cumulative); if failed, the target is knocked down.
Right Leg +2 steps to Effect for each die Target makes a Wound Balance Test against 5 per die (cumulative); if failed, the target is knocked down.
called_shot_table.txt · Last modified: 2013/01/19 21:46 by chuck
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